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Expedition Diviner [Foundations Jumpstart]

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Expedition Diviner [Foundations Jumpstart]

Set: Foundations Jumpstart
Type: Creature β€” Merfolk Wizard
Rarity: Common
Cost: {3}{U}
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Set: Foundations Jumpstart
Type: Creature β€” Merfolk Wizard
Rarity: Common
Cost: {3}{U}
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
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From $0.05

Original: $0.18

-72%
Expedition Diviner [Foundations Jumpstart]β€”

$0.18

$0.05

Description

Set: Foundations Jumpstart
Type: Creature β€” Merfolk Wizard
Rarity: Common
Cost: {3}{U}
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.